Begin of page section:
Page sections:

  • Go to contents (Accesskey 1)
  • Go to position marker (Accesskey 2)
  • Go to main navigation (Accesskey 3)
  • Go to sub navigation (Accesskey 4)
  • Go to additional information (Accesskey 5)
  • Go to page settings (user/language) (Accesskey 8)
  • Go to search (Accesskey 9)

End of this page section. Go to overview of page sections

Begin of page section:
Page settings:

English en
Deutsch de
Search
Login

End of this page section. Go to overview of page sections

Begin of page section:
Search:

Search for details about Uni Graz
Close

End of this page section. Go to overview of page sections


Search

Begin of page section:
Main navigation:

Page navigation:

  • University

    University
    • About the University
    • Organisation
    • Faculties
    • Library
    • Working at University of Graz
    • Campus
    Developing solutions for the world of tomorrow - that is our mission. Our students and our researchers take on the great challenges of society and carry the knowledge out.
  • Research Profile

    Research Profile
    • Our Expertise
    • Research Questions
    • Research Portal
    • Promoting Research
    • Research Transfer
    • Ethics in Research
    Scientific excellence and the courage to break new ground. Research at the University of Graz creates the foundations for making the future worth living.
  • Studies

    Studies
    • Prospective Students
    • Students
    • Welcome Weeks for First Year Students
  • Community

    Community
    • International
    • Location
    • Research and Business
    • Alumni
    The University of Graz is a hub for international research and brings together scientists and business experts. Moreover, it fosters the exchange and cooperation in study and teaching.
  • Spotlight
Topics
  • StudiGPT is here! Try it out!
  • Sustainable University
  • Researchers answer
  • Work for us
Close menu

End of this page section. Go to overview of page sections

Begin of page section:
You are here:

University of Graz Future Education - Research Network of the University of Graz Research Cluster Forschungscluster Bildungstechnologie(n) Spielend Mathematik lernen
  • Research Cluster
  • Conference
  • Award
  • Talks
  • School
  • Research Career
  • Team

End of this page section. Go to overview of page sections

Begin of page section:
Sub navigation:

  • Research Cluster
  • Conference
  • Award
  • Talks
  • School
  • Research Career
  • Team

End of this page section. Go to overview of page sections

Learning mathematics through play

Screenshot of the test application ©UniGraz/Ninaus
©UniGraz/Ninaus

Is it a smart idea to enrich learning material with game elements? Or are they more of a distraction? A project at the University of Graz deals with this central question of basic research.

Learning games have a good reputation. Playful elements motivate learners and trigger positive feelings. But is this reputation justified? After all, game elements can also be distracting and thus worsen learning outcomes and performance.

An international research team at the University of Graz addressed this fundamental question of whether game elements promote or even hinder learning. "Playful elements can distract from learning or learning material. We wanted to find out whether this distraction is balanced by learners' willingness to invest more resources in learning," says Manuel Ninaus of the University of Graz, who led the study. And he adds, "Learning games are a complex medium. It's not so easy to point exactly where the effect is, because there are quite different influencing factors."

 

Participants estimated the size of mathematical fractions

The question was examined using a training study on mathematical fractions with adults. The participants completed a 15- to 20-minute training session on each of five consecutive days, during which they had to master a number estimation task. Specifically, they were asked to estimate how large a mathematical fraction is and then indicate that value on a number line. "Number estimation tasks are well validated. They provide a good indication of how well number sizes are understood," Ninaus explains.

In this study, a group had to solve the tasks in the context of a computer game. They assumed the role of the virtual game character, "Semideus", and had to recover stolen money and a treasure from Zeus. They received rewards for correct answers. The game was thus enriched with graphic game elements and a story. In contrast, the second group had to solve the same tasks in a very neutrally designed computer program that worked according to the same game mechanics, but where the screen was gray and where they controlled a simple arrow symbol instead of "Semideus".

In game version, participants were more accurate

The result of the study was surprising in that the learning success from the pretest to the posttest was comparable between the groups. What was found, however, was that in the game version the participants were more accurate in their task, but somewhat slower, since the task presumably meant more to them and they were more willing to expend more (cognitive) resources. Thus, performance in training was better.

"Basically, people already learn better through games than without game elements. The learning success is greater," Ninaus says. "However, it is largely due to how the game is designed. The more closely the learning and game mechanics are intertwined, the less the game elements should distract but rather promote learning." And he emphasizes, "But: not all learning should be game-based. Some things don't work game-based, you just have to bite through it."

Screenshot gameplay with graphics ©UniGraz/Ninaus
©UniGraz/Ninaus
Screenshot of the gameplay with graphic editing
Screenshot gameplay without graphics ©UniGraz/Ninaus
©UniGraz/Ninaus
Screenshot of the gameplay without graphic elements
Interested in the scientific background? Click here for the paper.

"The added value of game elements: better training performance but comparable learning gains."

Manuel Ninaus would also like to conduct a similar study among school students. "Digital game-based learning environments are relevant and interesting for schools," he says and emphasizes that he is looking for cooperation with educational institutions.
--> If you are interested, please contact manuel.ninaus(at)uni-graz.at!

Project Leader

Ass.-Prof. Mag. Dr.rer.nat.
Manuel Ninaus

manuel.ninaus(at)uni-graz.at

Institut für Psychologie

Begin of page section:
Additional information:

University of Graz
Universitaetsplatz 3
8010 Graz
Austria
  • Contact
  • Web Editors
  • Moodle
  • UNIGRAZonline
  • Imprint
  • Data Protection Declaration
  • Accessibility Declaration
Weatherstation
Uni Graz

End of this page section. Go to overview of page sections

End of this page section. Go to overview of page sections

Begin of page section:

End of this page section. Go to overview of page sections